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Old Oct 17, 2005, 11:48 PM // 23:48   #1
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Default Certian Professions Ideas that i have heard and agreed with

now i have seen ninja,shapeshifter,assassin,druid,shamen,and a few others that i would prefer not to list b/c it would take to long now i have heard assassin ninja and thief in almost every post so i wont even touch that shapeshifter even though i agree that it would add a little flavor i have seen it a few times also along with shamen another form of shapeshifter along with druid, but i am going to concentrate on something that i have seen in a few of these threads, the new weapons that they might incorperate like pole-arms and then hand-to-hand. Now i greatly accept these with open arms b/c right now the warrior is the only main melee in the game so i think 2 more based off of pole arms and hand-to-hand would be great...something like the Brawler and Dragoon Lancer for there names or something like that would be awesome...

the Brawler (im just useing the names that i listed as an example they dont have to be this) would have the main attribute of damage reduction which only the Brawler could get then hand-to-hand, then speed increase (both attack and movement will be efected by this) and tatics, the dmg would be for hand-to-hand would be that of a hammer but the attacking speed of an axe(if you dont count the previous attribute of speed) there armor would be that of a warrior so when they hit would cause the dmg of a hammer, when they have the best armor that they can get and they use there armor as a weapon so they can get armor upgrades besides runes (except vampiric upgrades).

The Dragoon Lancer would revolve around pole arms of course like halberds, pole axes, and a few more weapons like a much bigger sword that would need two hands to use so they couldn't use a shield and the dmg would be much greater than the hammer since they are so big, the dg would of cousre be greater than that of a regular warrior since they are used to weilding such large weapons with great potential... the main attribute for this profession would be strength then pole arms mastery, then two handed swordsmanship, then speed same as the last profession that i suggested but the weapon speed of the weapons that they wil be useing will be the same or even slower than a hammer, hence why i have speed as one of its attributes... i would like any feed back that you would like to give and/or any suggestions to any attributes or weapon speeds for the pole arm professions and such...

Last edited by Seth Deathcaller; Oct 19, 2005 at 06:50 PM // 18:50..
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Old Oct 18, 2005, 09:38 AM // 09:38   #2
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this post cant be read.
try putting a few commas and a period here and there, thx.
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Old Oct 19, 2005, 10:42 AM // 10:42   #3
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is this spaceing better?
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Old Oct 19, 2005, 11:31 AM // 11:31   #4
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yes
i still cant understand it, but thx for trying.
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Old Oct 19, 2005, 06:51 PM // 18:51   #5
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does anyone sorta agree with what im trying to say should be in the expansion or something close to it and pls dont post anything like rogues and stuff i have seen enough of those to last me a life time of me shooting myself in the foot...thank you...
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Old Oct 19, 2005, 07:48 PM // 19:48   #6
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Quote:
Originally Posted by Seth Deathcaller
Now, I have seen ninja, shapeshifter, assassin, druid, shaman, and a few others that I would prefer not to list because it would take too long. I have heard assassin, ninja, and thief in almost every post, so I wont even touch that. Shapeshifter, even though I agree that it would add a little flavor, I have seen it a few times also along with shamen (another form of shapeshifter). However, I am going to concentrate on something that I have seen in a few of these threads - the new weapons that they might incorporate like pole-arms and then hand-to-hand. Now, I greatly accept these with open arms because right now the warrior is the only main melee in the game. I think two more, based off of pole arms and hand-to-hand, would be great...something like the Brawler and Dragoon Lancer for their names or something like that would be awesome.

The Brawler (im just using the names that I listed as an example, they dont have to be this) would have the main attribute of damage reduction (which only the Brawler could get), then hand-to-hand, then speed increase (both attack and movement will be effected by this) and tactics. The damage for hand-to-hand would be that of a hammer, but the attacking speed would be that of an axe(if you dont count the previous attribute of speed). Their armor would be that of a warrior . So...when they hit, they would cause the damage of a hammer. Also, when they have the best armor that they can get, they use their armor as a weapon so they can get armor upgrades besides runes (except vampiric upgrades).

The Dragoon Lancer would revolve around polearms, of course, like halberds, pole axes, and a few more weapons like a much bigger sword that would need two hands to use. They couldn't use a shield, so the damage would be much greater than the hammer since they are so big. The damage would, of course, be greater than that of a regular warrior since they are used to wielding such large weapons with great potential. The main attribute for this profession would be strength, then pole arms mastery, then two handed swordsmanship, then speed - same as the last profession that I suggested. The speed of the weapons that they would be using would be the same or even slower than a hammer, hence why I have speed as one of its attributes. I would like any feedback that you would give and/or any suggestions to any attributes or weapon speeds for the polearm profession and such.
Any better? I'm sitting at a library with nothing better to do.

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Old Oct 19, 2005, 08:16 PM // 20:16   #7
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wow that was much more cohearant than the OP, tyvm as for class ideas, seems to me that everyone wants to turn the guildwars character selection in to almsot every other game o nthe market. almost every game has an assassin, a ninja, a druid.... those classes get old. and while yes it is difficult to come up with a different style of class and type of character, those characters have already been done over and over again.

Personally i would like to see some type of another melee char added to the game. that way everyone will stop complaining that warriors are the only melee class.
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Old Oct 19, 2005, 10:03 PM // 22:03   #8
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thank you for the feed back i was only stateing someof the things that i noticed on the forums and decided to try my own version since i was tired of seeing most of the things like ninja and stuf over and over again and decided to actually have something that could help the warrior out instead of trying to make something that would help the other classes since they could easily kill a warrior if they had the right skills and strategy.
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Old Oct 19, 2005, 10:24 PM // 22:24   #9
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Old Oct 20, 2005, 03:58 AM // 03:58   #10
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Quote:
Originally Posted by MistressYichi
wow that was much more cohearant than the OP, tyvm as for class ideas, seems to me that everyone wants to turn the guildwars character selection in to almsot every other game o nthe market. almost every game has an assassin, a ninja, a druid.... those classes get old. and while yes it is difficult to come up with a different style of class and type of character, those characters have already been done over and over again.

Personally i would like to see some type of another melee char added to the game. that way everyone will stop complaining that warriors are the only melee class.
Lets see

Elementalist = Mage done
Monk = Healer/Cleric/Priest types done
Warrior = Warrior done
Necromancer = Necromancer done
Mesmer = Illusionist done
Ranger = Ranger done

Well what you know " as for class ideas, seems to me that everyone wants to turn the guildwars character selection in to almsot every other game o nthe market. almost every game has an assassin, a ninja, a druid" so do they have warrior, healer, necro, mage, illusionist, ranger... so whats with adding more?

Id personally would like Druids with the power to control Nature, Shifting into Animals and some sort of healing perhaps...
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Old Oct 26, 2005, 08:09 AM // 08:09   #11
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is there anymore feed back that you guys would like to give...
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Old Oct 27, 2005, 07:10 AM // 07:10   #12
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Yea I saw the thread in sanitarium where i think you saw the bit about the ninjas. Like i said in that forum, too many ppl in suggesting ideas for new professions are adding exact replicas of other mmorpgs or popular games. like shapshifting? gee i never heard of that warcraft one before. It sounds cool, i agree, but I just dont see how it could fit into the guild wars atmosphere.
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Old Oct 27, 2005, 09:32 AM // 09:32   #13
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Quote:
now i have seen ninja,shapeshifter,assassin,druid,shamen,and a few others that i would prefer not to list b/c it would take to long now i have heard assassin ninja and thief in almost every post so i wont even touch that shapeshifter even though i agree that it would add a little flavor i have seen it a few times also along with shamen another form of shapeshifter along with druid, but i am going to concentrate on something that i have seen in a few of these threads, the new weapons that they might incorperate like pole-arms and then hand-to-hand.
Kid you not, but this quote is one sentence.
(Note: the prior is proper use of comma's and periods to end sentences. All rights reserved.)
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Old Oct 27, 2005, 11:55 AM // 11:55   #14
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Quote:
Originally Posted by Zhou Feng
Elementalist = Mage done
Monk = Healer/Cleric/Priest types done
Warrior = Warrior done
Necromancer = Necromancer done
Mesmer = Illusionist done
Ranger = Ranger done

Well what you know " as for class ideas, seems to me that everyone wants to turn the guildwars character selection in to almsot every other game o nthe market. almost every game has an assassin, a ninja, a druid" so do they have warrior, healer, necro, mage, illusionist, ranger... so whats with adding more?
Maybe an alchemist, throwing AoE things like molotov RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOtails or poison gas grenades and being able to give temporary physical buffs?

Or a warrior-mage, with a lot of self-buff spells to cast on his weapons and armor?

And, though it's in many other games as well, a thief class might also be good. Able to detect and disarm traps, increased moving speed and a bonus to damage for attacking from behind.
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Old Oct 27, 2005, 05:55 PM // 17:55   #15
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The only trouble with coming up with new, original professions, when we lack the insight of the creative/developing team is that with class combinations, we can have pretty much every kind of class in the book. You want a warrior/mage? Go W/E or E/W. Want an alchemist, go defensive E/Mo. Want a druid, go E/R or R/E, and R/W for a sorta shapeshifter, though you're really using a pet.
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Old Oct 27, 2005, 06:06 PM // 18:06   #16
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Hey, we need, imo, a swordsman. Think along the lines of the three musketeers swashbuckling type, or the sabre fencer. Add a unique line of swords that do not work with the warrior sword skills and add unique attributes for the swordsman and you have another melee character that's unique from the generic tank yet potentially still quite deadly in combat.

Skills would be energy based, not adrenaline based (if you've ever fenced you'll understand why).
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Old Oct 27, 2005, 07:10 PM // 19:10   #17
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Originally Posted by beginners_luck
The only trouble with coming up with new, original professions, when we lack the insight of the creative/developing team is that with class combinations, we can have pretty much every kind of class in the book. You want a warrior/mage? Go W/E or E/W. Want an alchemist, go defensive E/Mo. Want a druid, go E/R or R/E, and R/W for a sorta shapeshifter, though you're really using a pet.
Not, it's still different - a warrior/mage would be like the Mystic Knight from Final Fantasy games, not just a combination of a warrior and a mage. It would be something else if dual-class skills were introduced, that could only be used by a specific combination of classes.
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Old Oct 27, 2005, 07:28 PM // 19:28   #18
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Quote:
Originally Posted by MSecorsky
Hey, we need, imo, a swordsman. Think along the lines of the three musketeers swashbuckling type, or the sabre fencer. Add a unique line of swords that do not work with the warrior sword skills and add unique attributes for the swordsman and you have another melee character that's unique from the generic tank yet potentially still quite deadly in combat.

Skills would be energy based, not adrenaline based (if you've ever fenced you'll understand why).
But the warrior sword skills are already swashbuckler-like. They just don't have sword models to match.
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Old Oct 27, 2005, 07:40 PM // 19:40   #19
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I think that Anet should goto Forgoetten Realms and D&D and ask to use all of their classes... or at least a few


I like the idea of a mage with real magic (magic missile) etc. not like, elements....


Dont get me wrong, I love Anet with a passion, and even if they did not do anymore updates I would still think that guildwars was an awsome game
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Old Oct 27, 2005, 07:42 PM // 19:42   #20
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Quote:
Originally Posted by NatalieD
But the warrior sword skills are already swashbuckler-like. They just don't have sword models to match.
Not really... they're more brutesque than finesse by comparison.

Consider fencing styles... you'd have a variety of new sword types (Epee, foil, sabre classes perhaps?) which are single handed, yet because of the style you wouldn't be able to equip a shield. Your defense would be in the sword as well as the offense. However, you could carry an offhand item for other boosts. There would be no two-handed weapons for the class. Skills would emphasize speed, agility and accuracy, as well as defensive parrying, parry-riposte techniques.

It would be artful, if done right.
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